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- {{Tip|For [[matrix]] manipulation which goes beyond the basic examples given on this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] cl *'''theElement:''' the [[element]] to get the bone matrix on.2 KB (227 words) - 17:23, 7 November 2024
- * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.3 KB (475 words) - 19:32, 21 May 2023
- MTA:VC 0.4 synchronized money on the scoreboard, and fixed a rare issue on slower computers. ...5 in general) is uncertain. Previously, plans were to have GTA3 and VC run on the [[Blue]] core, but plans seem to have dissipated. A future release of t3 KB (409 words) - 14:10, 20 June 2012
- * '''paintjob''': An integer indicating the vehicle's paint job (only works on certain vehicles). * '''plate''': A set of up to 8 characters that will be shown on the vehicle's license plate.3 KB (384 words) - 06:57, 1 January 2022
- ...gories in this wiki, but they are not as crucial as templates. Please read on to learn about both and to understand how to contribute to our wiki properl ...You write a template tag on another page and it writes everything that was on the template page.7 KB (1,169 words) - 07:46, 28 September 2023
- A: The source code of MTA is available for download on [https://github.com/multitheftauto/mtasa-blue/ the Multi Theft Auto GitHub * '''Q: Can I place a copy on my site?'''2 KB (316 words) - 22:20, 2 January 2022
- outputChatBox("*INFO: #ffff00Your blip is now on top of others!", thePlayer, 255,0,0,true) ...putChatBox("*INFO: #ffff00" .. getPlayerName(thePlayer) .. "'s blip is now on top of your blip!",v,255,0,0,true)2 KB (241 words) - 13:02, 21 August 2018
- ...d a hint that goggles are really useful on this map so more people take it on stealth start | -sound volume depending on distance3 KB (510 words) - 19:02, 14 June 2023
- ***'''...''': And so on. ***'''...''': And so on.4 KB (665 words) - 17:31, 7 November 2024
- *'''x:''' A float of the 2D x position of the GUI button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI button on a player's screen. This is affected by the ''relative'' argument.3 KB (398 words) - 08:09, 30 October 2023
- --In order to render the browser on the full screen, we need to know the dimensions. --Render the browser on the full size of the screen.2 KB (251 words) - 15:15, 8 April 2020
- This function checks if the vehicle is on fire.663 bytes (66 words) - 21:28, 2 November 2023
- This function is used to save arbitrary data under a certain name on the [[settings system|settings registry]]. ...o set. See [[settings system#Setting names|setting names]] for information on settings names.2 KB (286 words) - 18:42, 12 October 2020
- *'''x:''' A float of the 2D x position of the GUI gridlist on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI gridlist on a player's screen. This is affected by the ''relative'' argument.3 KB (377 words) - 08:09, 30 October 2023
- This example just opens dialog when click on button:664 bytes (71 words) - 15:48, 25 July 2018
- The GUI tab class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to the425 bytes (70 words) - 19:03, 14 April 2021
- This example creates a window based on orange theme.596 bytes (76 words) - 20:11, 25 May 2012
- <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->2 KB (262 words) - 07:08, 6 February 2021
- [[Image:MTAsa dxDrawImage.png|thumb|190px|An image drawn on the screen with the dxDrawImage function.]] ...ible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]).<br/>3 KB (479 words) - 12:49, 18 July 2024
- Returns animation progress on success, -1 otherwise.515 bytes (59 words) - 13:15, 15 October 2024