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  • ...A:SA is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, buttons, edit boxes, checkboxes... Almost every standa [[Image:AdminGUI.png|thumb|Admin Console GUI]]
    16 KB (2,493 words) - 17:19, 20 June 2024
  • -- When client's resource starts, create the GUI ===DGS events===
    2 KB (311 words) - 10:55, 24 December 2022
  • * Made GUI-functions accept vectors * Fixed crash when removing child elements during events
    5 KB (566 words) - 19:40, 29 December 2022
  • -- When client's resource starts, create the GUI ===DGS events===
    2 KB (310 words) - 10:55, 24 December 2022
  • * GUI Skin switching ===New Events===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • ...S Command which likes the one in windows. Players can execute functions or events in cmd. *'''parent:''' This is the parent that the gui label is attached to. If the ''relative'' argument is true, sizes and posi
    2 KB (366 words) - 11:23, 20 January 2018
  • #REDIRECT [[Wstęp do pisania skryptów GUI]] ...wyboru... Prawie wszystkie standardowe komponenty dostępne w środowiskach GUI. Mogą być one wyświetlane, kiedy gracz jest w grze i zostać użyte np.
    16 KB (2,457 words) - 12:11, 16 January 2022
  • '''Scripting the GUI - Tutorial 2 (Gates + Keypads)''' In this tutorial we will look at creating GUI keypads with combination codes for map-defined object gates.
    16 KB (2,326 words) - 12:03, 26 November 2018
  • === New Events === === New Events ===
    7 KB (886 words) - 09:40, 29 September 2014
  • * [[Introduction to Scripting the GUI|GUI 스크립팅 기초 설명]] * [[Client Scripting Events|클라이언트 측 이벤트 목록]]
    7 KB (611 words) - 22:21, 2 January 2022
  • ...the ''propagate'' argument to specify if you wish your handler to receive events that have propagated up or down the tree. ...ent set to ''false'' will only be triggered if ''source == this''). In GUI events you will probably want to set this to ''false''.
    7 KB (1,069 words) - 16:39, 8 April 2024
  • -- When client's resource starts, create the GUI ===DGS events===
    3 KB (392 words) - 14:16, 16 February 2021
  • * [[HU/Introduction to Scripting the GUI|Bevezetés a GUI készítésébe]] * [[HU/Client Scripting Events|Kliens-oldali események]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • * [[Introduction to Scripting the GUI|Úvod do skriptování GUI]][[Image:usen.gif|Pouze v Angličtině]] * [[Client Scripting Events|Client-side Eventy]][[Image:usen.gif|Pouze v Angličtině]]
    9 KB (1,399 words) - 21:12, 12 October 2022
  • * [[fr/Introduction_GUI|Introduction: Le GUI]]( Traduction: [http://wiki.multitheftauto.com/wiki/User:FatalTeror FatalTe * [[fr/Events_Clients|Events Clients]]
    5 KB (743 words) - 04:50, 10 February 2012
  • ...the user clicks his mouse. This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used. This event allows detection ===GUI events===
    5 KB (589 words) - 10:10, 13 May 2017
  • guiRoot -- returns the root element of all GUI elements. .../wiki/AddEventHandler More details about hidden variables in functions and events]
    4 KB (530 words) - 15:34, 11 November 2023
  • * [[Introduction to Scripting the GUI|Úvod do scriptovania GUI (Graphics User Interface)]] * [[Client Scripting Events|Klient-side Udalosti]]
    8 KB (1,217 words) - 22:26, 2 January 2022
  • ...pose de fenêtres, bouton, les boîtes d'édition, des cases à cocher ... Les GUI peuvent être affichés lorsque l'utilisateur est en jeu. [[Image:AdminGUI.png|thumb|Le panel admin(GUI)]]
    15 KB (2,448 words) - 12:30, 30 June 2013
  • === Scripting: New Events === * Fixed some GUI crashes
    8 KB (1,090 words) - 16:07, 7 September 2018
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