Search results
Jump to navigation
Jump to search
- *'''leftPlayer''': the [[player]] that left the [[marker|marker's]] area.988 bytes (115 words) - 12:20, 3 June 2022
- The [[account]] class represents a [[player]]'s server account. You can get the [[account]] object associated to any client922 bytes (138 words) - 17:51, 11 April 2021
- ...uld be the argument's name as in the argument list above, NOT the argument's data type -->3 KB (383 words) - 16:27, 13 February 2015
- This useful shared function converts some text to audible speech using Google's TTS. ...able, the speech will be broadcasted to the players contained in it. If it's a element, the speech will be heard by the players which are children of th6 KB (752 words) - 17:48, 8 May 2020
- Returns ''true'' if the radio button's selection state was successfully set, ''false'' otherwise.907 bytes (102 words) - 11:08, 20 January 2018
- The [[event system#Event source|source]] of this event is the client's [[root element]].1 KB (125 words) - 11:10, 25 June 2012
- This example sends a message to the vehicle occupants when it's being destroyed. ...937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scripts because element IDs are being re-used3 KB (408 words) - 02:56, 27 September 2018
- This example creating window, and set it's size to quarter part of screen:798 bytes (99 words) - 14:05, 20 July 2018
- {{Added feature/item|1.5.9|1.5.8|20704|This function returns a model's visibility time, this is used for example for building lights being shown a Returns 2 [[integer]]s, indicating ''timeOn'' and ''timeOff''.944 bytes (97 words) - 20:37, 23 September 2021
- Returns a string containing the account's IP, ''false'' if the account does not exist or an invalid argument was pass1 KB (133 words) - 17:09, 12 April 2021
- "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "num_0", "num_1", "num_2", "num_3", "n * '''s'''3 KB (482 words) - 23:52, 28 December 2020
- "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "num_0", "num_1", "num_2", "num_3", "n * '''s'''4 KB (503 words) - 20:32, 21 February 2021
- This example outputs selected item's text and ID to the chat.983 bytes (121 words) - 23:38, 2 January 2019
- This example will immediately delete any vehicle a ped exits if the vehicle's health is below 500:1,002 bytes (119 words) - 21:02, 23 September 2021
- ...or leaves the server. It '''will not''' get triggered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the loc1 KB (132 words) - 17:15, 23 August 2014
- This function gets a radio button's selection state.908 bytes (100 words) - 15:42, 5 February 2023
- -- get the spawned player's position947 bytes (121 words) - 23:59, 1 June 2013
- outputChatBox ( "Changed " .. getPlayerName ( source ).."'s team name from " .. oldTeamName .. " to " .. newTeamName )1 KB (68 words) - 16:26, 7 April 2013
- This function is used to change alpha (transparency) from the client's cursor.936 bytes (116 words) - 11:30, 27 April 2020
- ...t won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.952 bytes (115 words) - 23:54, 17 December 2014