EngineGetModelVisibleTime
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Syntax
int, int engineGetModelVisibleTime ( int modelId )
Required Arguments
- modelId: The ID of the model.
Returns
Returns 2 integers, indicating timeOn and timeOff.
Example
Make Los Santos Tower visible only between 10 and 12 AM.
function init () engineSetModelVisibleTime (4550, 10, 12) local timeOn, timeOff = engineGetModelVisibleTime (4550) outputChatBox ("Los Santos Tower visible time is now between " .. timeOn .. " and " .. timeOff) end addEventHandler ("onClientResourceStart", resourceRoot, init)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties