EngineGetModelTextureNames
Jump to navigation
Jump to search
This function returns a table of the world textures which are applied to the specified model.
Syntax
table engineGetModelTextureNames([string modelId = ""])
OOP Syntax Help! I don't understand this!
- Method: Engine.getModelTextureNames(...)
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- modelId : You can either use the model id or the model name.
Returns
Returns a table if this function succeeds, false if it fails for some reason.
Example
This example will output the texture names applied to the Comet.
for _,name in ipairs( engineGetModelTextureNames( "480" ) ) do outputConsole( name ) end
The model name can also be used.
for _,name in ipairs( engineGetModelTextureNames( "Comet" ) ) do outputConsole( name ) end
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText