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This function retrieves the theoretical width (in pixels) of a certain piece of text, if it were to be drawn using dxDrawText.

NOTE: This function already takes the client's screen resolution into account.


float dxGetTextWidth ( string text, [float scale=1, mixed font="default", bool bColorCoded=false] )

OOP Syntax Help! I don't understand this!

Note: This syntax requires you to ignore the font argument above
Method: font:getTextWidth(...)

Required Arguments

  • text: A string representing the text for which you wish to retrieve with width for.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • scale: The size of the text.
  • font: Either a custom DX font element or the name of a built-in dx font:
    • "default": Tahoma
    • "default-bold": Tahoma Bold
    • "clear": Verdana
    • "arial": Arial
    • "sans": Microsoft Sans Serif
    • "pricedown": Pricedown (GTA's theme text)
    • "bankgothic": Bank Gothic Medium
    • "diploma": Diploma Regular
    • "beckett": Beckett Regular
    • "unifont": Unifont
  • bColorCoded: Should we exclude color codes from the width? (false will include the hex in the length)


Returns the float of the width of the text (in pixels).


Click to collapse [-]

This will show you the width of a message in a normal chatbox sent by a player

function dxwidth(msg)
    chatbox = getChatboxLayout()
    local length = dxGetTextWidth(msg,chatbox["chat_scale"][1])

See Also