EngineSetModelPhysicalPropertiesGroup

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

This function sets physical properties group id used by given model.

[[{{{image}}}|link=|]] Note: Physics can only be disabled for newly created objects and buildings

Syntax

bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )

Required Arguments

  • modelID: the id of model which you wish to set physical properties group of.
  • groupID: the id of new physical properties group to be used by given model.
    ADDED/UPDATED IN VERSION 1.6.0 r22485:
    Use -1 to disable model physics.

Returns

Returns true if there were no issues with group change, otherwise an error is raised

Example

Click to collapse [-]
Client
function setID(_, id, group)
    engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group))
end
addCommandHandler ( "setID", setID )

See Also