EngineSetModelVisibleTime
From Multi Theft Auto: Wiki
This function changes model visibility time, this is used for example for building lights being shown after 23:00.
Syntax
bool engineSetModelVisibleTime( int modelID, int timeOn, int timeOff )
Required Arguments
- modelID: ID of the model
- timeOn: value between 23 and 0 that states when the model should appear
- timeOff: value between 23 and 0 that states when the model should disappear
Returns
Returns true if the change was successful, false otherwise.
Example
Click to collapse [-]
ClientMake Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible.
function init() engineSetModelVisibleTime(4550, 10, 12) end addEventHandler("onClientResourceStart", resourceRoot, init)
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.5.8-9.20416 |
Note: Using this function/event requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20416" />
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineRestoreModelPhysicalPropertiesGroup
- engineSetModelPhysicalPropertiesGroup
- engineGetObjectGroupPhysicalProperty
- engineRestoreObjectGroupPhysicalProperties
- engineSetObjectGroupPhysicalProperty