EngineSetModelFlags
Jump to navigation
Jump to search
Syntax
boolean engineSetModelFlags( int modelID, int flags [, bool ideFlags] )
OOP Syntax Help! I don't understand this!
- Method: Engine.setModelFlags(...)
Required Arguments
- modelID: ID of the model you want to change.
- flags: flags.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ideFlags: use IDE flag format.
Returns
Returns true if model flags was successfully changed, false otherwise.
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties