EngineSetModelFlag
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Syntax
boolean engineSetModelFlag( int modelID, string flagName, bool state )
Required Arguments
- modelID: ID of the model you want to set flag.
- flagName: flag name.
- state: flag state.
Returns
Returns boolean with flag state, throws an error otherwise.
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties