EngineRestreamWorld
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Syntax
bool engineRestreamWorld ( )
Returns
Returns true if the world was restreamed successfully, false otherwise.
Example
This function can be used after a model (or more) is loaded with engineLoadDFF:
addEventHandler ("onClientResourceStart", resourceRoot, function () engineRestreamWorld () end)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties