EngineGetVisibleTextureNames
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This function returns a list of the world textures which are being used to draw the current scene.
Syntax
table engineGetVisibleTextureNames ( [ string nameFilter = "*", string modelId = "" ] )
OOP Syntax Help! I don't understand this!
- Method: Engine.getVisibleTextureNames(...)
Optional Arguments
- nameFilter: Only include textures that match the wildcard string.
- modelId : Only include textures that are used by the model id (or model name)
Returns
Returns a table of texture names.
Example
This example will output the names of all the visible textures that start with 'a'
for _,name in ipairs( engineGetVisibleTextureNames ( "a*" ) ) do outputConsole( name ) end
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText