EngineGetModelPhysicalPropertiesGroup
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This function gets physical properties group id used by given model.
Syntax
int engineGetModelPhysicalPropertiesGroup ( int modelID )
Required Arguments
- modelID: the id of model which you wish to get physical properties group of.
Returns
Returns id of physical properties group that requested model uses, in range of 0-160, if the object doesn't have a group assigned, -1 is returned. If passed arguments were wrong, error is triggered.
Example
Click to collapse [-]
Clientfunction checkID(_, id) outputConsole(engineGetModelPhysicalPropertiesGroup(tonumber(id))) end addCommandHandler ( "checkID", checkID )
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.7-9.19626 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.7-9.19626" />
See Also
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties