EngineRestoreModelPhysicalPropertiesGroup
From Multi Theft Auto: Wiki
This function restores original physical properties group used by given model.
Syntax
bool engineRestoreModelPhysicalPropertiesGroup ( int modelID )
Required Arguments
- modelID: the id of model which you wish to restore original physical properties group of.
Returns
Returns true if there were no issues, if passed arguments were invalid an error is raised.
Example
Click to collapse [-]
Clientfunction restoreID(_, id) engineRestoreModelPhysicalPropertiesGroup(tonumber(id)) end addCommandHandler ( "restoreID", restoreID )
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.5.7-9.19626 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.7-9.19626" />
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- isObjectBreakable
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- stopObject
- toggleObjectRespawn