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- This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.2 KB (318 words) - 07:58, 4 November 2020
- string ircFormatHost ( string host, [ int formatType = 2 ] ) **2: *!*@host2 KB (329 words) - 10:57, 30 July 2009
- ...animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (467 words) - 21:02, 5 August 2021
- ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)2 KB (274 words) - 14:37, 14 December 2023
- if(type(arg)~="table")then return switch end if(tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end2 KB (254 words) - 00:54, 13 May 2020
- ...asing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (461 words) - 19:38, 2 August 2021
- ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)2 KB (276 words) - 03:12, 11 January 2020
- {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.2 KB (168 words) - 09:41, 22 June 2019
- Returns a variable of any type from the table you specified. local randomGeT = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "12 KB (246 words) - 12:02, 8 October 2023
- This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:4 KB (527 words) - 08:10, 4 November 2020
- This function retrieves the type of a vehicle (such as if it is a car or a boat). *'''vehicle:''' The vehicle element to get the type of.1 KB (180 words) - 11:17, 12 June 2024
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:15, 22 September 2018
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:14, 22 September 2018
- * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")4 KB (456 words) - 19:31, 4 April 2018
- Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ...sk2 = DGS:dgsCreateMask(canvas ,"backgroundFilter") --Apply Canvas to Mask 21 KB (150 words) - 10:34, 29 June 2023
- ...é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (519 words) - 21:01, 5 August 2021
- ** '''2''' or '''mph''': миль в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")3 KB (286 words) - 10:43, 3 June 2020
- This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:2 KB (285 words) - 11:06, 26 June 2014
- *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise2 KB (297 words) - 08:42, 9 February 2020
- ! ID || Upgrade Type | '''2''' || Spoiler620 bytes (97 words) - 10:35, 6 November 2015