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- | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}259 bytes (31 words) - 10:25, 27 January 2008
- | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}232 bytes (29 words) - 17:27, 19 July 2016
- This function gets the current type of cursor. '''This function also works when custom cursor is not enabled.'' Available cursor type are as follows:724 bytes (81 words) - 13:47, 13 February 2021
- raycast-result physicsRayCast(physics thePhysics, raycast-type theType, float startX, float startY, float startZ, float endX, float endY, *'''raycast-type:''' Type of raycasting, see [[Physics raycast type]]1,013 bytes (118 words) - 13:33, 9 February 2020
- | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{PL/Clothes|index=1|type=4|model=4rip|texture=4RIP}}241 bytes (32 words) - 17:26, 19 July 2016
- function ChatToIRC( message, type ) if (type == 0) then -- Its an normal chatmessage1 KB (126 words) - 18:58, 13 January 2008
- This function sets a string containing a name for the game type. This should be the game-mode that is active, for example "Capture The Flag [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]1 KB (191 words) - 13:49, 8 June 2025
- | {{Clothes|index=0|type=4|model=|texture=}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}186 bytes (22 words) - 10:25, 27 January 2008
- * '''theType''': The type of element you want a list of. For example: if (type(v) == "table") then2 KB (271 words) - 23:30, 22 February 2020
- | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{UK/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}400 bytes (54 words) - 13:38, 23 April 2018
- | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{UK/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}400 bytes (54 words) - 13:39, 23 April 2018
- | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{UK/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}395 bytes (54 words) - 13:37, 23 April 2018
- *'''horizontalAlignment :''' The alignment type. Valid type strings are: *'''verticalAlignment :''' The alignment type. Valid type strings are:947 bytes (106 words) - 01:49, 14 December 2020
- This function returns the type of the given Eir FileSystem object. string fsnamespace.type( userdata obj )648 bytes (80 words) - 04:02, 23 January 2022
- This function returns the type of the given Eir FileSystem object. string fsnamespace.type( userdata obj )576 bytes (74 words) - 08:26, 17 January 2022
- Returns the drive type of a handling element or vehicle ID. *'''theHandling:''' the handling of which you want to get the drive type, ''or''1 KB (144 words) - 15:56, 3 November 2024
- This function changes a marker's type. The type controls how the marker is displayed in the game. It's important that you u * '''markerType''': A string denoting the marker type. Valid values are:1 KB (178 words) - 10:11, 11 February 2015
- This function is used to retrieve the type of an element. {{OOP||[[element]]:getType|type|}}1 KB (130 words) - 14:25, 27 April 2021
- This function is used to get the name of a certain clothes type. *'''clothesType''': An integer determining the type of clothes you want to get the clothes of.1 KB (129 words) - 02:51, 13 December 2019
- This function tells you which weapon type is in the player's current slot (clientside, you can optionally specify a s *'''thePlayer''': the [[player]] you want to get the weapon type from.2 KB (297 words) - 11:25, 26 June 2014