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- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==969 bytes (118 words) - 14:21, 10 October 2018
- This event is triggered when a player or ped has exited a vehicle. The source of this event is the [[player]] or [[ped]] that exited the vehicle.1,007 bytes (125 words) - 04:41, 20 October 2020
- Gets the rotation of a ped. float getPedRotation ( ped thePed )1 KB (175 words) - 16:33, 13 February 2015
- ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (332 words) - 16:18, 11 April 2021
- This function allows you to set a ped's aim target to a specific point. If a ped is within a certain range defined by [[getPedTargetStart]] and [[getPedTarg ''Note: If you wish to make a ped shoot you must use this in conjunction with an equipped weapon and [[setPed2 KB (359 words) - 14:26, 21 September 2023
- *[[Ped]] ...e command ''togglecol'' which toggles the collision between the player and ped.2 KB (224 words) - 16:06, 23 December 2023
- Ta funkcja odpowiedzialna jest za ustawianie procentów kamizelki dla [[ped]]. bool setPedArmor ( ped thePed, float armor )1 KB (174 words) - 10:01, 11 April 2018
- Ez a function arra szolgál, hogy a [[ped|peden]] lévő ruhatípus textúráját és modeljét megkapjuk. string, string getPedClothes ( ped thePed, int clothesType )2 KB (232 words) - 18:44, 9 October 2018
- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee wea The [[event system#Event source|source]] of this event is the [[ped]] who fired the weapon.1 KB (169 words) - 03:12, 30 September 2019
- The [[event system#Event source|source]] of this event is the [[ped]] who stepped. ===Client ped events===1,008 bytes (121 words) - 21:03, 5 April 2020
- With this function, you can check if a ped has a head or not. bool isPedHeadless(ped thePed)1 KB (190 words) - 13:15, 5 August 2021
- <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool ...ntând dacă [[ped]]-ul să fie sincronizat. Oprind sincronizarea va creea un ped static sau înghețat, dar va îmbunătăți performanța serverului.2 KB (289 words) - 13:34, 29 October 2013
- Creates a Ped in the GTA world. <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool3 KB (353 words) - 05:59, 5 November 2023
- Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==3 KB (344 words) - 11:15, 16 December 2020
- This function is used to set the current clothes on a [[ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (239 words) - 18:32, 21 February 2021
- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==1 KB (139 words) - 05:35, 22 March 2016
- <syntaxhighlight lang="lua">bool killPed ( ped bot, [ ped ucigas = nil, int arma=255, int parteaCorpului=255, bool stealth = false ] * '''bot:''' [[ped]]-ul pe care să îl omori2 KB (238 words) - 13:13, 29 October 2013
- This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]]. string getPedAnimationData ( ped thePed )1 KB (205 words) - 17:09, 6 July 2016
- ...é utilizada para definir as roupas atuais de um determinado [[Elemento/Ped|ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (243 words) - 01:07, 11 March 2020