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  • raycast-result physicsRayCast(physics thePhysics, raycast-type theType, float startX, float startY, float startZ, float endX, float endY, *'''raycast-type:''' Type of raycasting, see [[Physics raycast type]]
    1,013 bytes (118 words) - 13:33, 9 February 2020
  • | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{PL/Clothes|index=1|type=4|model=4rip|texture=4RIP}}
    241 bytes (32 words) - 17:26, 19 July 2016
  • function ChatToIRC( message, type ) if (type == 0) then -- Its an normal chatmessage
    1 KB (126 words) - 18:58, 13 January 2008
  • This function sets a string containing a name for the game type. This should be the game-mode that is active, for example "Capture The Flag [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]
    1 KB (191 words) - 13:49, 8 June 2025
  • | {{Clothes|index=0|type=4|model=|texture=}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}
    186 bytes (22 words) - 10:25, 27 January 2008
  • * '''theType''': The type of element you want a list of. For example: if (type(v) == "table") then
    2 KB (271 words) - 23:30, 22 February 2020
  • | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{UK/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}
    400 bytes (54 words) - 13:38, 23 April 2018
  • | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{UK/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}
    400 bytes (54 words) - 13:39, 23 April 2018
  • | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{UK/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}
    395 bytes (54 words) - 13:37, 23 April 2018
  • *'''horizontalAlignment :''' The alignment type. Valid type strings are: *'''verticalAlignment :''' The alignment type. Valid type strings are:
    947 bytes (106 words) - 01:49, 14 December 2020
  • This function returns the type of the given Eir FileSystem object. string fsnamespace.type( userdata obj )
    648 bytes (80 words) - 04:02, 23 January 2022
  • This function returns the type of the given Eir FileSystem object. string fsnamespace.type( userdata obj )
    576 bytes (74 words) - 08:26, 17 January 2022
  • Returns the drive type of a handling element or vehicle ID. *'''theHandling:''' the handling of which you want to get the drive type, ''or''
    1 KB (144 words) - 15:56, 3 November 2024
  • This function changes a marker's type. The type controls how the marker is displayed in the game. It's important that you u * '''markerType''': A string denoting the marker type. Valid values are:
    1 KB (178 words) - 10:11, 11 February 2015
  • This function is used to retrieve the type of an element. {{OOP||[[element]]:getType|type|}}
    1 KB (130 words) - 14:25, 27 April 2021
  • This function is used to get the name of a certain clothes type. *'''clothesType''': An integer determining the type of clothes you want to get the clothes of.
    1 KB (129 words) - 02:51, 13 December 2019
  • This function tells you which weapon type is in the player's current slot (clientside, you can optionally specify a s *'''thePlayer''': the [[player]] you want to get the weapon type from.
    2 KB (297 words) - 11:25, 26 June 2014
  • This function returns a marker's type. This function creates a default marker at a given position and outputs its type.
    1 KB (128 words) - 13:43, 10 October 2023
  • This function tells you which weapon type is in a certain '''[[weapon|weapon slot]]''' of a ped. *'''thePed''': the [[ped]] you want to get the weapon type from.
    2 KB (238 words) - 02:00, 20 February 2022
  • This function gets the image that has applied to a specific type. *'''cursorType''': A string of the cursor type. Available values are as follows:
    947 bytes (105 words) - 17:27, 13 February 2021
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