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  • ...window with Scroll Pane and changing its horizontal scrolling availability on clicking buttons:
    1,004 bytes (107 words) - 13:54, 4 August 2018
  • {{Outdated|This module only works on DP2.3, use [[resource:irc]] for now}}
    1 KB (156 words) - 10:08, 21 June 2013
  • This function returns a table of all currently dead players on the server.
    1,010 bytes (118 words) - 22:40, 6 September 2024
  • *'''x:''' A float of the 2D x position of the browser on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the browser on a player's screen. This is affected by the ''relative'' argument.
    4 KB (553 words) - 08:11, 30 October 2023
  • {{Note|Using this function on a player voice sound element is not supported at this time.}}
    1 KB (129 words) - 17:27, 7 November 2024
  • ***"nil" ''whether to be post gui depends on dgs elements' property "postGUI".
    1 KB (154 words) - 22:46, 3 May 2021
  • ...textItemSetText ( scoretextitem, score ) -- put the new score on the text item
    1 KB (128 words) - 21:13, 29 October 2023
  • ...ostgui - Primitives are rendered after GUI. The primitives should be drawn on top of or behind any ingame GUI (rendered by CEGUI). More info on primitives may be found on [https://msdn.microsoft.com/en-us/library/windows/desktop/bb147291.aspx thi
    6 KB (917 words) - 17:21, 7 November 2024
  • This function sets the camera shake level (as seen on the ''Are you going to San Fierro?'' singleplayer mission).}}
    1 KB (135 words) - 15:30, 26 August 2018
  • This example creates a selector with all server vehicles on it, with a command to clear the selector.
    1 KB (129 words) - 20:16, 18 February 2023
  • |Under this category you find options based on interface management. Anything you apply here is temporary to your current ...you. If you click on a script, a new scripting session will open. Clicking on other file-extensions will execute the appropriate standard-action for them
    7 KB (1,072 words) - 07:55, 19 May 2012
  • ...ith which you can easily add actions to markers. Teleports, handling, text on your screen, boosts, gravity, creating filmic scenes and much more: it's al ...source in the 'resources' directory and the resource must be '''running''' on the background (just start it when the server starts and that's all you hav
    18 KB (2,705 words) - 01:54, 7 April 2018
  • -- Draw some text on top of the rectangle
    1 KB (119 words) - 17:00, 7 November 2024
  • ...function sets custom cache limits for vehicle and pedestrian models based on provided values. The arguments that receive zero mean complete deactivation
    1 KB (136 words) - 17:34, 7 November 2024
  • == Installing and Running MTASA server on Linux == ....mtasa.com/ linux.mtasa.com] and see [[Installing and Running MTASA Server on GNU_Linux]]}}
    8 KB (1,100 words) - 11:08, 13 July 2024
  • ...g|This page was created with limited knowledge of running Multi Theft Auto on the Steam Deck. Further testing is needed and steps may change as more know ...our first startup. This is similar to running MTA in a VM, as it will take on the serial from this PC which should prevent the "serial cannot be validate
    5 KB (751 words) - 17:14, 11 August 2024
  • This example prints the name and upgrades on each slot of an entered vehicle to the chat.
    1 KB (148 words) - 08:34, 4 November 2020
  • ...this fact. Perhaps the way these hidden variables work should be explained on the page - their scope and when they exist. --[[User:Erorr404|Erorr404]] 03
    960 bytes (150 words) - 09:55, 11 August 2009
  • '''Note that this tutorial builds on content covered in the [[Introduction to Scripting the GUI|GUI Scripting In If you are following on from that tutorial, open up your gui.lua file to work with.
    12 KB (1,771 words) - 22:21, 5 November 2018
  • ...hat the player is currently in, if any. Returns ''false'' if the player is on foot, or the player doesn't exist.
    1 KB (128 words) - 16:13, 13 February 2015
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