StopObject: Difference between revisions
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--triggers the function randomObjectMovement. It triggers the | --triggers the function randomObjectMovement. It triggers the | ||
--function every 2 1/4 seconds for an infinite amount of times, | --function every 2 1/4 seconds for an infinite amount of times, | ||
--since times is defined as 0. | --since times is defined as 0. This part of the script is not displayed, | ||
--but it continuously moves the object in random directions. | |||
elseif state == "off" then | elseif state == "off" then | ||
outputChatBox ( "Stopping object movement" ) | outputChatBox ( "Stopping object movement" ) | ||
Line 49: | Line 50: | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 03:02, 12 April 2007
This article needs checking. | |
Reason(s): This had stuff put by someone else that said it stops elements but its called stopobject so I wrote it for objects and see also is defined as object category. Not sure? --Ransom 20:54, 11 April 2007 (CDT) |
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( object theobject )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
addCommandHandler ( "toggleobjectmove", "objectMoveControl" ) function objectMoveControl ( player, commandName, state ) --This command handler activate on text "toggleobjectmove" in --the console. It also asks that the player define the varible --'state' after the commandname if state == "on" then outputChatBox ( "Moving object randomly" ) mytimer = setTimer ( "randomObjectMovement", 2250, 0 ) --if player type "on" for state, then we turn on the timer that --triggers the function randomObjectMovement. It triggers the --function every 2 1/4 seconds for an infinite amount of times, --since times is defined as 0. This part of the script is not displayed, --but it continuously moves the object in random directions. elseif state == "off" then outputChatBox ( "Stopping object movement" ) killTimer ( mytimer ) stopObject ( myobject ) --If player typed "off" for state, then stop the object movement --immediately and kill the random object movement timer, which --triggers the randomObjectMovement function else outputChatBox ( "must define object state as 'on' or 'off'" ) --If player said something besides "on" or "off" for state, do nothing end end
See Also