StopObject: Difference between revisions
Jump to navigation
Jump to search
Line 33: | Line 33: | ||
--if player types "on" for the state varible, turn on the timer, | --if player types "on" for the state varible, turn on the timer, | ||
--which triggers the function randomObjectMovement that makes | --which triggers the function randomObjectMovement that makes | ||
the object move in random directions. The | --the object move in random directions. The timer runs every 2 1/4 | ||
seconds for 0 times, which means it runs infintely. | --seconds for 0 times, which means it runs infintely. | ||
elseif state == "off" then | elseif state == "off" then | ||
outputChatBox ( "Stopping object movement" ) | outputChatBox ( "Stopping object movement" ) | ||
Line 41: | Line 41: | ||
--If player typed "off" for state, stop the object movement | --If player typed "off" for state, stop the object movement | ||
--immediately and kill the random object movement timer, which | --immediately and kill the random object movement timer, which | ||
--triggers the randomObjectMovement function | --triggers the randomObjectMovement function (not included in | ||
--this example but know it infintely moves the object in random | |||
--directions). | |||
else | else | ||
outputChatBox ( "must define object state as 'on' or 'off'" ) | outputChatBox ( "must define object state as 'on' or 'off'" ) |
Revision as of 03:07, 12 April 2007
This article needs checking. | |
Reason(s): This had stuff put by someone else that said it stops elements but its called stopobject so I wrote it for objects and see also is defined as object category. Not sure? --Ransom 20:54, 11 April 2007 (CDT) |
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( object theobject )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
addCommandHandler ( "toggleobjectmove", "objectMoveControl" ) function objectMoveControl ( player, commandName, state ) --On "toggleobjectmove" in console, activate this command, which --also asks the player to define the value for the varible 'state'. if state == "on" then outputChatBox ( "Moving object randomly" ) mytimer = setTimer ( "randomObjectMovement", 2250, 0 ) --if player types "on" for the state varible, turn on the timer, --which triggers the function randomObjectMovement that makes --the object move in random directions. The timer runs every 2 1/4 --seconds for 0 times, which means it runs infintely. elseif state == "off" then outputChatBox ( "Stopping object movement" ) killTimer ( mytimer ) stopObject ( myobject ) --If player typed "off" for state, stop the object movement --immediately and kill the random object movement timer, which --triggers the randomObjectMovement function (not included in --this example but know it infintely moves the object in random --directions). else outputChatBox ( "must define object state as 'on' or 'off'" ) --If player said something besides "on" or "off" for state, do nothing end end
See Also