StopObject: Difference between revisions
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{{Needs_Checking|This had stuff put by someone else that said it stops elements but its called stopobject so I wrote it for objects and see also is defined as object category. Not sure? --[[User:Ransom|Ransom]] 20:54, 11 April 2007 (CDT)}} | |||
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==See Also== | ==See Also== | ||
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Revision as of 01:54, 12 April 2007
| This article needs checking. | |
Reason(s): This had stuff put by someone else that said it stops elements but its called stopobject so I wrote it for objects and see also is defined as object category. Not sure? --Ransom 20:54, 11 April 2007 (CDT) |
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( element object )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
addCommandHandler ( "toggleobjectmove", "objectMoveControl" )
function objectMoveControl ( player, commandName, state )
--This command handler activate on text "toggleobjectmove" in
--the console. It also asks that the player define the varible
--'state' after the commandname
if state == "on" then
outputChatBox ( "Moving object randomly" )
mytimer = setTimer ( "randomObjectMovement", 2250, 0 )
--if player type "on" for state, then we turn on the timer that
--triggers the function randomObjectMovement. It triggers the
--function every 2 1/4 seconds for an infinite amount of times,
--since times is defined as 0.
elseif state == "off" then
outputChatBox ( "Stopping object movement" )
killTimer ( mytimer )
stopObject ( myobject )
--If player typed "off" for state, then stop the object movement
--immediately and kill the random object movement timer, which
--triggers the randomObjectMovement function
else
outputChatBox ( "must define object state as 'on' or 'off'" )
--If player said something besides "on" or "off" for state, do nothing
end
end
function randomObjectMovement ()
curx, cury, curz = getElementPosition ( myobject )
--Get the xyz position of myobject
xmath = randInt(1,2)
if xmath == 1 then
newx = curx + randInt(1,3)
else
newx = curx - randInt(1,3)
end
ymath = randInt(1,2)
if ymath == 1 then
newy = cury + randInt(1,3)
else
newy = cury - randInt(1,3)
end
zmath = randInt(1,2)
if zmath == 1 then
newz = curz + randInt(1,3)
else
newz = curz - randInt(1,3)
end
--Decide randomly whether to add or subtract from the coordinates,
--and randomly add or subtract 1, 2, or 3
moveObject ( myobject, 2000, newx, newy, newz )
--Tell the object to move to our new coordinates in 2 seconds time
end
See Also