StopObject: Difference between revisions
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--If player typed "off" for state, stop the object movement immediately and kill the randomObjectMovement timer, which triggers the randomObjectMovement function. | --If player typed "off" for state, stop the object movement immediately and kill the randomObjectMovement timer, which triggers the randomObjectMovement function. | ||
else | else | ||
outputChatBox ( "must define object state as 'on' or 'off'" ) | |||
--If player said something besides "on" or "off" for state, do nothing | |||
end | end | ||
end | end |
Revision as of 16:09, 12 April 2007
This article needs checking. | |
Reason(s): This had stuff put by someone else that said it stops elements but its called stopobject so I wrote it for objects and see also is defined as object category. Not sure? --Ransom 20:54, 11 April 2007 (CDT) |
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( object theobject )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
addCommandHandler ( "toggleobjectmove", "objectMoveControl" ) function objectMoveControl ( player, commandName, state ) --On "toggleobjectmove" in console, activate this command, which also asks the player to define the value for the varible 'state'. if state == "on" then outputChatBox ( "Moving object randomly" ) mytimer = setTimer ( "randomObjectMovement", 2250, 0 ) --if player types "on" for the state varible, turn on the timer, which triggers a funciton called randomObjectMovement that asks the object to move whenever it is called (not included for this example). The timer runs every 2 1/4 seconds for 0 times, which means it runs infintely. elseif state == "off" then outputChatBox ( "Stopping object movement" ) killTimer ( mytimer ) stopObject ( myobject ) --If player typed "off" for state, stop the object movement immediately and kill the randomObjectMovement timer, which triggers the randomObjectMovement function. else outputChatBox ( "must define object state as 'on' or 'off'" ) --If player said something besides "on" or "off" for state, do nothing end end
See Also