StopObject: Difference between revisions
Jump to navigation
Jump to search
(Ransom's correction was fine) |
m (Updated command handler) |
||
Line 22: | Line 22: | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function objectMoveControl ( player, commandName, state ) | function objectMoveControl ( player, commandName, state ) | ||
--On "toggleobjectmove" in console, activate this command, which also asks the player to define the value for the varible 'state'. | --On "toggleobjectmove" in console, activate this command, which also asks the player to define the value for the varible 'state'. | ||
Line 39: | Line 38: | ||
end | end | ||
end | end | ||
addCommandHandler ( "toggleobjectmove", objectMoveControl ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 16:05, 8 July 2007
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( object theobject )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
function objectMoveControl ( player, commandName, state ) --On "toggleobjectmove" in console, activate this command, which also asks the player to define the value for the varible 'state'. if state == "on" then outputChatBox ( "Moving object randomly" ) mytimer = setTimer ( "randomObjectMovement", 2250, 0 ) --if player types "on" for the state varible, turn on the timer, which triggers a funciton called randomObjectMovement that asks the object to move whenever it is called (not included for this example). The timer runs every 2 1/4 seconds for 0 times, which means it runs infintely. elseif state == "off" then outputChatBox ( "Stopping object movement" ) killTimer ( mytimer ) stopObject ( myobject ) --If player typed "off" for state, stop the object movement immediately and kill the randomObjectMovement timer, which triggers the randomObjectMovement function. else outputChatBox ( "must define object state as 'on' or 'off'" ) --If player said something besides "on" or "off" for state, do nothing end end addCommandHandler ( "toggleobjectmove", objectMoveControl )
See Also