TakeAllWeapons: Difference between revisions

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__NOTOC__
__NOTOC__
==Description==
{{Server function}}
This function removes every weapons from a specified player, rendering him unarmed. It returns a boolean value (true or false) depending on whether the function passed or failed.
This function removes every weapons from a specified [[ped]], rendering it unarmed.
{{Note|Weapons are removed when a ped dies by default. This means that it is only appropriate to use this function while a ped is alive.}}


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">TakeAllWeapons ( player )</syntaxhighlight>
<syntaxhighlight lang="lua">bool takeAllWeapons ( ped thePed )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''player''': A player object referencing the specified player
*'''thePed''': A [[ped]] element referencing the specified ped
 
===Returns===
Returns ''true'' if the function succeeded, ''false'' otherwise.


==Example==
==Example==
<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 )
This example removes all weapons from every player
TakeAllWeapons ( player )  
<syntaxhighlight lang="lua">
outputChatBox ( "All weapons removed from ", getPlayerName ( player ), "." )</syntaxhighlight>
takeAllWeapons ( root ) --remove all the weapons
outputChatBox ( "Weapons are not permitted!" ) --tell the players why they lost their weapons</syntaxhighlight>
 
==See Also==
{{Weapon functions|server}}
[[ru:takeAllWeapons]]
[[pl:takeAllWeapons]]

Latest revision as of 22:39, 6 September 2024

This function removes every weapons from a specified ped, rendering it unarmed.

[[{{{image}}}|link=|]] Note: Weapons are removed when a ped dies by default. This means that it is only appropriate to use this function while a ped is alive.

Syntax

bool takeAllWeapons ( ped thePed )

Required Arguments

  • thePed: A ped element referencing the specified ped

Returns

Returns true if the function succeeded, false otherwise.

Example

This example removes all weapons from every player

takeAllWeapons ( root )  --remove all the weapons
outputChatBox ( "Weapons are not permitted!" ) --tell the players why they lost their weapons

See Also