TakeAllWeapons: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function removes every weapons from a specified | This function removes every weapons from a specified ped, rendering it unarmed. | ||
{{Note|Weapons are removed when a | {{Note|Weapons are removed when a ped dies by default. This means that it is only appropriate to use this function while a ped is alive.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool takeAllWeapons ( | <syntaxhighlight lang="lua">bool takeAllWeapons ( ped thePed )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': A [[ | *'''thePlayer''': A [[ped]] element referencing the specified ped | ||
===Returns=== | ===Returns=== |
Revision as of 14:20, 23 April 2013
This function removes every weapons from a specified ped, rendering it unarmed.
Syntax
bool takeAllWeapons ( ped thePed )
Required Arguments
- thePlayer: A ped element referencing the specified ped
Returns
Returns true if the function succeeded, false otherwise.
Example
This example removes all weapons from every player
takeAllWeapons ( getRootElement() ) --remove all the weapons outputChatBox ( "Weapons are not permitted!" ) --tell the players why they lost their weapons