TakeWeapon: Difference between revisions
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==Example== | ==Example== | ||
This example removes | This example removes teargas from player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler( 'rtear', | addCommandHandler( 'rtear', |
Revision as of 17:15, 18 January 2014
This function removes a specified weapon or ammo from a certain player's inventory.
Syntax
bool takeWeapon ( player thePlayer, int weaponId [, int ammo ] )
Required Arguments
- thePlayer: A player object referencing the specified player.
- weaponId: An integer that refers to a weapon that you wish to remove.
Optional Arguments
- ammo: If used, this amount of ammo will be taken instead and the weapon will not be removed.
Returns
Returns a true if the weapon/ammo was removed successfully, false otherwise.
Example
This example removes teargas from player.
addCommandHandler( 'rtear', function( thePlayer ) takeWeapon( thePlayer, 17 ) end )