TakeWeapon: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function removes a specified weapon from a certain player's inventory. | |||
This function removes a specified weapon from a certain player's inventory | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">bool takeWeapon ( player thePlayer, int weaponId )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer''': A player object referencing the specified player. | ||
*''' | *'''weaponId''': An integer that refers to a [[weapon]] that you wish to remove. | ||
===Returns=== | |||
Returns a ''true'' if the weapon was removed successfully, ''false'' otherwise. | |||
==Example== | ==Example== | ||
This example removes weapon 28 from player ID 1. If successful, it displays a message in the chat box. | |||
<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 ) | <syntaxhighlight lang="lua">player = getPlayerFromID ( 1 ) | ||
if ( TakeWeapon ( player, | if ( TakeWeapon ( player, 28 ) ) | ||
outputChatBox ( "Weapon | outputChatBox ( "Weapon 28 removed from ", getPlayerName ( player ), "." ) | ||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 13:45, 14 August 2006
This function removes a specified weapon from a certain player's inventory.
Syntax
bool takeWeapon ( player thePlayer, int weaponId )
Required Arguments
- thePlayer: A player object referencing the specified player.
- weaponId: An integer that refers to a weapon that you wish to remove.
Returns
Returns a true if the weapon was removed successfully, false otherwise.
Example
This example removes weapon 28 from player ID 1. If successful, it displays a message in the chat box.
player = getPlayerFromID ( 1 ) if ( TakeWeapon ( player, 28 ) ) outputChatBox ( "Weapon 28 removed from ", getPlayerName ( player ), "." ) end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty