TakeWeapon: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
This function removes a specified weapon or ammo from a certain player's inventory.
This function removes a specified weapon or ammo from a certain player's inventory.


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==Example==
==Example==
This example removes weapon 28 from player.
This example removes teargas from player.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler( 'rtear',
addCommandHandler( 'rtear',
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     takeWeapon( thePlayer, 17 )
     takeWeapon( thePlayer, 17 )
   end
   end
)/code>
)</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions|server}}
[[pl:takeWeapon]]
[[ru:takeWeapon]]
[[ru:takeWeapon]]

Latest revision as of 22:39, 6 September 2024

This function removes a specified weapon or ammo from a certain player's inventory.

Syntax

bool takeWeapon ( player thePlayer, int weaponId [, int ammo ] )

Required Arguments

  • thePlayer: A player object referencing the specified player.
  • weaponId: An integer that refers to a weapon that you wish to remove.

Optional Arguments

  • ammo: If used, this amount of ammo will be taken instead and the weapon will not be removed.

Returns

Returns a true if the weapon/ammo was removed successfully, false otherwise.

Example

This example removes teargas from player.

addCommandHandler( 'rtear',
  function( thePlayer )
    takeWeapon( thePlayer, 17 )
  end
)

See Also