TakeWeapon: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server  function}}
This function removes a specified weapon from a certain player's inventory.
This function removes a specified weapon from a certain player's inventory.


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<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 )
<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 )
if ( takeWeapon ( player, 28 ) )
if ( takeWeapon ( player, 28 ) )
  outputChatBox ( "Weapon 28 removed from ", getPlayerName ( player ), "." )
    outputChatBox ( "Weapon 28 removed from " .. getPlayerName ( player ) .. "." )
end</syntaxhighlight>
end</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 18:07, 15 August 2007

This function removes a specified weapon from a certain player's inventory.

Syntax

bool takeWeapon ( player thePlayer, int weaponId )

Required Arguments

  • thePlayer: A player object referencing the specified player.
  • weaponId: An integer that refers to a weapon that you wish to remove.

Returns

Returns a true if the weapon was removed successfully, false otherwise.

Example

This example removes weapon 28 from player ID 1. If successful, it displays a message in the chat box.

player = getPlayerFromID ( 1 )
if ( takeWeapon ( player, 28 ) )
    outputChatBox ( "Weapon 28 removed from " .. getPlayerName ( player ) .. "." )
end

See Also