TakeWeaponAmmo
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takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
Syntax
takeWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
function onSpawnpointUse ( thePlayer ) giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4 end addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty