Template:DGS/OOP: Difference between revisions
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<includeonly><u>'''DGS OOP Syntax'''</u> <small>[[OOP Introduction|Help! I don't understand this!]]</small> | <includeonly><u>'''DGS OOP Syntax'''</u> <small>[[OOP Introduction|Help! I don't understand this!]]</small>{{#if: {{{Note|}}} |: '''Note''': ''{{{Note}}}''|}}{{#if: {{{Method|}}} |: '''Method''': {{#if: {{{elementType|}}} |''[[{{{elementType}}}|{{#if: {{{elementName|}}} |''{{{elementName}}}''|}}]] :'' |}} ''{{{Method}}}(...)''|}}{{#if:{{{Event|}}} |: '''Event''': {{#if: {{{elementType|}}} | ''[[{{{elementType}}}|{{#if: {{{elementName|}}} | ''{{{elementName}}}''|}}]]''|DGSElement}} '': on("{{{Event}}}", ...)''|}}{{#if: {{{Variable|}}} |: '''Variable''': ''.{{{Variable}}}''|}}{{#if: {{{Counterpart|}}} |: '''Counterpart''': ''[[{{{Counterpart}}}]]''|}}</includeonly><noinclude>{{Template documentation|Template for OOP (object orientated programming)| | ||
{{#if: {{{ | |||
</includeonly><noinclude>{{Template documentation|Template for OOP (object orientated programming)| | |||
==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">Syntax</span>== | ==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">Syntax</span>== | ||
<syntaxhighlight lang="lua">{{OOP| | <syntaxhighlight lang="lua"> | ||
{{DGS/OOP| | |||
Note = ?| | |||
Method = ?| | |||
Event = ?| | |||
Variable = ?| | |||
Counterpart = ?| | |||
elementType = ?| | |||
elementName = ? | |||
}} | |||
</syntaxhighlight> | |||
==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">For functions</span>== | ==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">For functions</span>== | ||
{{OOP|This function creates a 3d interface in the world.|dgs3DInterface| | {{DGS/OOP| | ||
<syntaxhighlight lang="lua">{{OOP|This function creates a 3d interface in the world.|dgs3DInterface | Note = This function creates a 3d interface in the world. | | ||
Method = dgs3DInterface | | |||
}} | |||
<syntaxhighlight lang="lua"> | |||
{{DGS/OOP| | |||
Note = This function creates a 3d interface in the world.| | |||
Method = dgs3DInterface | |||
}} | |||
</syntaxhighlight> | |||
{{OOP| | {{DGS/OOP| | ||
<syntaxhighlight lang="lua">{{OOP| | Method = DGSElement:setText| | ||
Variable = text| | |||
Counterpart = dgsGetText | |||
}} | |||
<syntaxhighlight lang="lua"> | |||
{{DGS/OOP| | |||
Method = DGSElement:setText| | |||
Variable = text| | |||
Counterpart = dgsGetText | |||
}} | |||
</syntaxhighlight> | |||
{{OOP|This function is used to create columns in grid lists.|addColumn| | {{DGS/OOP| | ||
<syntaxhighlight lang="lua">{{OOP|This function is used to create columns in grid lists.|addColumn| | Note = This function is used to create columns in grid lists.| | ||
Method = addColumn| | |||
Counterpart = dgsGridListRemoveColumn| | |||
elementType = dgs-dxgridlist| | |||
elementName = GridList | |||
}} | |||
<syntaxhighlight lang="lua"> | |||
{{DGS/OOP| | |||
Note = This function is used to create columns in grid lists.| | |||
Method = addColumn| | |||
Counterpart = dgsGridListRemoveColumn| | |||
elementType = dgs-dxgridlist| | |||
elementName = GridList | |||
}} | |||
</syntaxhighlight> | |||
==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">For events</span>== | ==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">For events</span>== | ||
{{OOP|This event is triggered each time a DGS element gains input focus| | {{DGS/OOP| | ||
<syntaxhighlight lang="lua">{{OOP|This event is triggered each time a DGS element gains input focus| | Note = This event is triggered each time a DGS element gains input focus| | ||
Event = dgsFocus | |||
}} | |||
<syntaxhighlight lang="lua"> | |||
{{DGS/OOP| | |||
Note = This event is triggered each time a DGS element gains input focus| | |||
Event = dgsFocus | |||
}} | |||
</syntaxhighlight> | |||
{{OOP|This event is triggered when enter is pressed on a dgs edit box.| | {{DGS/OOP| | ||
<syntaxhighlight lang="lua">{{OOP|This event is triggered when enter is pressed on a dgs edit box.| | Note = This event is triggered when enter is pressed on a dgs edit box.| | ||
Event = dgsEditAccepted| | |||
elementType = dgs-dxedit| | |||
elementName = DGSEditBox | |||
}} | |||
<syntaxhighlight lang="lua"> | |||
{{DGS/OOP| | |||
Note = This event is triggered when enter is pressed on a dgs edit box.| | |||
Event = dgsEditAccepted| | |||
elementType = dgs-dxedit| | |||
elementName = DGSEditBox | |||
}} | |||
</syntaxhighlight> | |||
Hey guys, here are a few "rules" in using the OOP template: | Hey guys, here are a few "rules" in using the OOP template: |
Latest revision as of 18:48, 3 May 2021
Template Documentation
Template for OOP (object orientated programming)
Usage
Syntax
{{DGS/OOP| Note = ?| Method = ?| Event = ?| Variable = ?| Counterpart = ?| elementType = ?| elementName = ? }}
For functions
DGS OOP Syntax Help! I don't understand this!
- Note: This function creates a 3d interface in the world.
- Method: dgs3DInterface(...)
{{DGS/OOP| Note = This function creates a 3d interface in the world.| Method = dgs3DInterface }}
DGS OOP Syntax Help! I don't understand this!
- Method: DGSElement:setText(...)
- Variable: .text
- Counterpart: dgsGetText
{{DGS/OOP| Method = DGSElement:setText| Variable = text| Counterpart = dgsGetText }}
DGS OOP Syntax Help! I don't understand this!
- Note: This function is used to create columns in grid lists.
- Method: GridList : addColumn(...)
- Counterpart: dgsGridListRemoveColumn
{{DGS/OOP| Note = This function is used to create columns in grid lists.| Method = addColumn| Counterpart = dgsGridListRemoveColumn| elementType = dgs-dxgridlist| elementName = GridList }}
For events
DGS OOP Syntax Help! I don't understand this!
- Note: This event is triggered each time a DGS element gains input focus
- Event: DGSElement : on("dgsFocus", ...)
{{DGS/OOP| Note = This event is triggered each time a DGS element gains input focus| Event = dgsFocus }}
DGS OOP Syntax Help! I don't understand this!
- Note: This event is triggered when enter is pressed on a dgs edit box.
- Event: DGSEditBox : on("dgsEditAccepted", ...)
{{DGS/OOP| Note = This event is triggered when enter is pressed on a dgs edit box.| Event = dgsEditAccepted| elementType = dgs-dxedit| elementName = DGSEditBox }}
Hey guys, here are a few "rules" in using the OOP template:
- If it's a constructor, such as createPed, use "Ped" not "createPed" or "Ped.create"
- If it's a static class function or a constructor, use a capital letter for the first character. (Player not player).
- Likewise, if it's an object function such as "player:setName", use lowercase.
- Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.