Template:OOP: Difference between revisions
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{{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}</includeonly><noinclude> | {{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}</includeonly><noinclude> | ||
{{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}} | {{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}} | ||
<syntaxhighlight lang="lua">{{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}}</syntaxhighlight> | |||
Hey guys, here are a few "rules" in using the OOP template: | Hey guys, here are a few "rules" in using the OOP template: |
Revision as of 19:05, 11 January 2016
OOP Syntax
- Note: This function has been dropped in favour of setPlayerHudComponentVisible
- Method: player.getRandom(...)
- Variable: .random
- Counterpart: isPlayerHudComponentVisible
{{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}}
Hey guys, here are a few "rules" in using the OOP template:
- If it's a constructor, such as createPed, use "Ped" not "createPed" or "Ped.create"
- If it's a static class function or a constructor, use a capital letter for the first character. (Player not player).
- Likewise, if it's an object function such as "player:setName", use lowercase.
- Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.