Template:OOP: Difference between revisions
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<includeonly><u>'''OOP Syntax'''</u> <small>[[OOP Introduction|Help! I don't understand this!]]</small> | <includeonly><u>'''OOP Syntax'''</u> <small>[[OOP Introduction|Help! I don't understand this!]]</small> | ||
{{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}</includeonly><noinclude> | {{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}</includeonly><noinclude> | ||
{{OOP| | {{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}} | ||
<syntaxhighlight lang="lua">{{OOP| | <syntaxhighlight lang="lua">{{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}</syntaxhighlight> | ||
Hey guys, here are a few "rules" in using the OOP template: | Hey guys, here are a few "rules" in using the OOP template: |
Revision as of 19:01, 7 August 2016
OOP Syntax Help! I don't understand this!
- Note: Set the variable to nil to execute removePedFromVehicle
- Method: ped:warpIntoVehicle(...)
- Variable: .vehicle
- Counterpart: getPedOccupiedVehicle
{{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}
Hey guys, here are a few "rules" in using the OOP template:
- If it's a constructor, such as createPed, use "Ped" not "createPed" or "Ped.create"
- If it's a static class function or a constructor, use a capital letter for the first character. (Player not player).
- Likewise, if it's an object function such as "player:setName", use lowercase.
- Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.