Template:Weapon Properties Writable

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Revision as of 16:00, 25 February 2014 by Ccw (talk | contribs) (Created page with "<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> * "weapon_range" - float * "target_range" - float * "accuracy" - float * "damage" - int ''Note: Changing t...")
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  • "weapon_range" - float
  • "target_range" - float
  • "accuracy" - float
  • "damage" - int Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do.
  • "maximum_clip_ammo" - int
  • "move_speed" - float
  • "flags" - int (specify a flag to toggle it on/off) See Weapon Flags
  • "flag_aim_no_auto" - bool
  • "flag_aim_arm" - bool
  • "flag_aim_1st_person" - bool
  • "flag_aim_free" - bool
  • "flag_move_and_aim" - bool
  • "flag_move_and_shoot" - bool
  • "flag_type_throw" - bool
  • "flag_type_heavy" - bool
  • "flag_type_constant" - bool
  • "flag_type_dual" - bool
  • "flag_anim_reload" - bool
  • "flag_anim_crouch" - bool
  • "flag_anim_reload_loop" - bool
  • "flag_anim_reload_long" - bool
  • "flag_shot_slows" - bool
  • "flag_shot_rand_speed" - bool
  • "flag_shot_anim_abrupt" - bool
  • "flag_shot_expands" - bool
  • "anim_loop_start" - float
  • "anim_loop_stop" - float
  • "anim_loop_bullet_fire" - float
  • "anim2_loop_start" - float
  • "anim2_loop_stop" - float
  • "anim2_loop_bullet_fire" - float
  • "anim_breakout_time" - float