Template:Weapon Properties Writable
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- "weapon_range" - float
- "target_range" - float
- "accuracy" - float
- "damage" - int Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do.
- "maximum_clip_ammo" - int
- "move_speed" - float
- "flags" - int (specify a flag to toggle it on/off) See Weapon Flags
- "flag_aim_no_auto" - bool
- "flag_aim_arm" - bool
- "flag_aim_1st_person" - bool
- "flag_aim_free" - bool
- "flag_move_and_aim" - bool
- "flag_move_and_shoot" - bool
- "flag_type_throw" - bool
- "flag_type_heavy" - bool
- "flag_type_constant" - bool
- "flag_type_dual" - bool
- "flag_anim_reload" - bool
- "flag_anim_crouch" - bool
- "flag_anim_reload_loop" - bool
- "flag_anim_reload_long" - bool
- "flag_shot_slows" - bool
- "flag_shot_rand_speed" - bool
- "flag_shot_anim_abrupt" - bool
- "flag_shot_expands" - bool
- "anim_loop_start" - float
- "anim_loop_stop" - float
- "anim_loop_bullet_fire" - float
- "anim2_loop_start" - float
- "anim2_loop_stop" - float
- "anim2_loop_bullet_fire" - float
- "anim_breakout_time" - float