ToggleCameraFixedMode
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This function toggles the camera mode between a fixed view and the default player chase view. The camera's position and rotation in fixed mode can be set with the setCameraPosition and setCameraLookAt functions respectively.
Syntax
bool toggleCameraFixedMode ( bool fixed )
Required Arguments
- fixed: A boolean indicating the camera mode; true for fixed view, false for chase view.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
Example 1: This example sets the player's camera above Blueberry Acres at a downward angle:
toggleCameraFixedMode(true) setCameraPosition(-16.268127441406, -46.674671173096, 29.565118789673) setCameraLookAt(-68.21085357666, 34.687622070313, 11.11138343811)
Example 2: This example points the player's camera at the killer whenever the player dies:
local thePlayer = getLocalPlayer() -- get the player running this client-side script
-- add an event handler to call the onDeath function whenever the player dies
function onDeath(theAttacker, weapon, bodypart)
if (theAttacker and theAttacker ~= thePlayer) then -- make sure there is a killer
-- store the position of the victim and killer
local playerX, playerY, playerZ = getElementPosition(thePlayer)
local attackerX, attackerY, attackerZ = getElementPosition(theAttacker)
-- set the player's camera to fixed view
toggleCameraFixedMode(true)
-- set the camera's position at the player and in the killer's direction
setCameraPosition(playerX, playerY, playerZ)
setCameraLookAt(attackerX, attackerY, attackerZ)
-- set the camera back to normal after 3 seconds
setTimer(toggleCameraFixedMode, 3000, 1, false)
end
end
addEventHandler("onClientPlayerWasted", thePlayer, onDeath)
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget