UsePickup: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example gives a random player 100% armor by using a pickup. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local pickup = createPickup(3,3,3,1,100) -- Create a pickup for 100% armor | |||
usePickup(pickup,getRandomPlayer()) -- Make a random player use the pickup (shall recieve 100% armor) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
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==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} | ||
Revision as of 03:24, 5 June 2010
This function is used to simulate the player using a pickup
Syntax
bool usePickup ( pickup thePickup, player thePlayer )
Required Arguments
- thePickup: The pickup element to be picked up/used.
- thePlayer: The player to use the pickup.
Example
Click to collapse [-]
ServerThis example gives a random player 100% armor by using a pickup.
local pickup = createPickup(3,3,3,1,100) -- Create a pickup for 100% armor usePickup(pickup,getRandomPlayer()) -- Make a random player use the pickup (shall recieve 100% armor)
See Also