UsePickup: Difference between revisions

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(New page: __NOTOC__ {{Server client function}} This function is used to force a pickup ==Syntax== <syntaxhighlight lang="lua"> bool usePickup ( pickup thePickup, player thePlayer ) </syntaxhighlight> ===Required Arg...)
 
(Is only server-side function)
 
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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Server function}}
This function is used to force a pickup
This function is used to simulate the player using a pickup


==Syntax==  
==Syntax==  
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==Example==  
==Example==  
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example creates a pickup after a player dies so that he drops his weapon.
This example gives a random player 100% armor by using a pickup.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
local pickup = createPickup(3,3,3,1,100) -- Create a pickup for 100% armor
usePickup(pickup,getRandomPlayer()) -- Make a random player use the pickup (shall recieve 100% armor)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See Also==
{{Pickup functions}}
{{Pickup functions}}

Latest revision as of 14:20, 24 October 2024

This function is used to simulate the player using a pickup

Syntax

bool usePickup ( pickup thePickup, player thePlayer )    

Required Arguments

  • thePickup: The pickup element to be picked up/used.
  • thePlayer: The player to use the pickup.

Example

Click to collapse [-]
Server

This example gives a random player 100% armor by using a pickup.

local pickup = createPickup(3,3,3,1,100) -- Create a pickup for 100% armor
usePickup(pickup,getRandomPlayer()) -- Make a random player use the pickup (shall recieve 100% armor)

See Also