Weapon Flags: Difference between revisions
(Created page with "0x000001 // can auto target to aim 0x000002 // only needs arm to aim 0x000004 // uses 1st person aim 0x000008 // can only use free aiming // Movement options 0x000010 // can mov...") |
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0x000001 | 0x000001 - can auto target to aim | ||
0x000002 - only needs arm to aim | |||
0x000004 - uses 1st person aim | |||
0x000008 - can only use free aiming | |||
0x010000 | '''Movement options''' | ||
0x020000 | |||
0x040000 | 0x000010 - can move and aim at same time | ||
0x080000 | |||
0x000020 - can move and fire at same time | |||
'''Basic characteristics''' | |||
0x000100 - is a throwing weapon | |||
0x000200 - heavy weapon - can't jump | |||
0x000400 - fires every frame within loop (ie paint spray) | |||
0x000800 - can use 2x guns at same time | |||
'''These are gun anim options''' | |||
0x001000 - weapon has reload anims | |||
0x002000 - weapon has crouching anims | |||
0x004000 - loop from end of reload to fire loop start | |||
0x008000 - force a longer reload time! | |||
'''These are area effect/shot options''' | |||
0x010000 - slows down | |||
0x020000 - random speed | |||
0x040000 - force the anim to finish player after aim/fire rather than blending out | |||
0x080000 - expands |
Revision as of 15:22, 26 November 2011
0x000001 - can auto target to aim
0x000002 - only needs arm to aim
0x000004 - uses 1st person aim
0x000008 - can only use free aiming
Movement options
0x000010 - can move and aim at same time
0x000020 - can move and fire at same time
Basic characteristics
0x000100 - is a throwing weapon
0x000200 - heavy weapon - can't jump
0x000400 - fires every frame within loop (ie paint spray)
0x000800 - can use 2x guns at same time
These are gun anim options
0x001000 - weapon has reload anims
0x002000 - weapon has crouching anims
0x004000 - loop from end of reload to fire loop start
0x008000 - force a longer reload time!
These are area effect/shot options
0x010000 - slows down
0x020000 - random speed
0x040000 - force the anim to finish player after aim/fire rather than blending out
0x080000 - expands