Weapons: Difference between revisions
		
		
		
		
		
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|  (add see also) | mNo edit summary | ||
| Line 159: | Line 159: | ||
| ==Client Functions== | ==Client Functions== | ||
| {{Client_weapon_functions}} | {{Client_weapon_functions}}==Server Function== | ||
| ==Server Function== | {{Weapon functions}}== See Also == | ||
| {{Weapon functions}} | |||
| == See Also == | |||
| * [[Id|Ids]] | * [[Id|Ids]] | ||
Revision as of 07:20, 1 January 2022
Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.
Lua table of all weapon IDs
local weapons = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 24, 25, 26, 27, 28, 29, 32, 30, 31, 33, 34, 35, 36, 37, 38, 16, 17, 18, 39, 41, 42, 43, 10, 11, 12, 14, 15, 44, 45, 46, 40}
Lua table of all weapon IDs grouped by slot
local weapons = {
	[0] = {0, 1},			-- Hand
	[1] = {2, 3, 4, 5, 6, 7, 8, 9},	-- Melee
	[2] = {22, 23, 24},		-- Handguns
	[3] = {25, 26, 27},		-- Shotguns
	[4] = {28, 29, 32},		-- Sub-Machine Guns
	[5] = {30, 31},			-- Assault Rifles
	[6] = {33, 34},			-- Rifles
	[7] = {35, 36, 37, 38},		-- Heavy Weapons
	[8] = {16, 17, 18, 39},		-- Projectiles
	[9] = {41, 42, 43},		-- Special 1
	[10] = {10, 11, 12, 14, 15},	-- Gifts
	[11] = {44, 45, 46},		-- Special 2
	[12] = {40}			-- Satchel Detonator
}
Client Functions
- Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty
Server Function
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty









































