XmlCreateFile
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This function creates a new XML document, which can later be saved to a file by using xmlSaveFile. This function will overwrite the file specified if it already exists.
Tip: If you do not want to share the content of the created file with other servers, prepend the file path with @ (See filepath for more information) |
Syntax
xmlnode xmlCreateFile ( string filePath, string rootNodeName )
OOP Syntax Help! I don't understand this!
- Method: XML(...)
Required Arguments
- filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file will be in, and 'path' is the path from the root directory of the resource to the file.
- For example, if you want to create a file named 'new.xml' in the resource 'ctf', it can be created from another resource this way: xmlCreateFile(":ctf/new.xml", "newroot").
- If the file is in the current resource, only the file path is necessary, e.g. xmlCreateFile("new.xml", "newroot").
- Note that if a different resource than default is being accessed, the caller resource needs access to general.ModifyOtherObjects in the ACL.
- rootNodeName: the name of the root node in the XML document.
Returns
Returns the root xmlnode object of the new XML file if successful, or false otherwise.
Example
This example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild". function createFileHandler() local RootNode = xmlCreateFile("new.xml"," newroot") local NewNode = xmlCreateChild(RootNode, "newchild") xmlSaveFile(RootNode) xmlUnloadFile(RootNode) end addCommandHandler("createfile", createFileHandler)