XmlLoadData: Difference between revisions

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==See Also==
==See Also==
{{XML_functions}}
{{XML_functions}}
*[[xmlData]]
*[[xmlSaveData]]
*[[xmlDeleteData]]


[[Category:Useful Functions]]
[[Category:Useful Functions]]

Revision as of 19:07, 12 September 2019


[[{{{image}}}|link=|]] Important Note:

This is an unofficial MTA function, so its not included into the game by default.
Its an exported function of the xmlData resource.
To access this function you need to have the resource running on your server.


This function provides an automated way of loading your data from an XML file created by xmlSaveData
To call it, see the call function or the tip in this resources page: Simplifying the export


Info

For proper data loading you need to pass the same booleans / securityLevel as you did on xmlSaveData.
If you called xmlSaveData with passing the securityLevel its recommended to pick securityLevel as function paremeter for the loading as well.


Syntax

Click to collapse [-]
Client
bool xmlLoadData ( string fileName [, bool serverProtected = true, bool resourceProtected = false ] )
bool xmlLoadData ( string fileName [, int securityLevel = 4 ] )

Required Arguments

  • fileName: The name of the file you want to load.

Optional Arguments

  • serverProtected: If set to true it can only read the file of the creator-server, otherwise it doesn't care which server created it.
  • resourceProtected: If set to true it can only read the file of the creator-resource, otherwise it doesn't care which resource created it.

or

  • securityLevel: The level of security on which your data is stored at. (Details on the resource page: Security Levels)

See xmlData Variables and Specified names for more detail.

Returns

Returns a table containing the files data, an empty table if there is no data stored inside the file, false and debug output in case if failure.

Note: There is no encryption parameter in this function, because xmlLoadData will load and use a files key if it is encrypted.

Click to collapse [-]
Server
bool xmlLoadData ( string fileName [, bool resourceProtected = false ] )
bool xmlSaveData ( string fileName [, int securityLevel = 4] )

Required Arguments

  • fileName: The name of the file you want to load.

Optional Arguments

  • resourceProtected: If set to true it can only read the file of the creator-resource, otherwise it doesn't care which resource created it.

or

  • securityLevel: The level of security on which your data is stored at. (Details on the resource page: Security Levels)

See xmlData Variables and Specified names for more detail.

Returns

Returns a table containing the files data, an empty table if there is no data stored inside the file, false and debug output in case if failure.

Note1: There is no encryption parameter, because xmlLoadData will load and use a files key if it is encrypted.
Note2: There is no serverProtected parameter, because its server-side already anyways.


Example

Click to collapse [-]
Client
-- Lets assume we created a encrypted, serverProtected file called "settings" already.
local xml = exports.xmlData
local tblSettings = xml:xmlLoadData("settings" true) -- serverProtected is true, resourceProtected false - false doesnt need to get passed here
-- OR you can do this:
local tblSettings = xml:xmlLoadData("settings" 6) -- securityLevel 6 equals serverProtected, encrypted, not resouceProtected - the encryption bool will be ignored at xmlLoadData


See Also