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				m (Обновление информации)  | 
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{{Server function}}  | {{Server function}}  | ||
__NOTOC__  | __NOTOC__  | ||
{{New feature/item|3.  | {{New feature/item|3.156|1.5.5|11747|  | ||
此函数用于获取[[帐户]]的IP地址.  | 此函数用于获取[[帐户]]的IP地址.  | ||
}}  | }}  | ||
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*'''theAccount:''' 您希望获得的IP的[[帐户]].  | *'''theAccount:''' 您希望获得的IP的[[帐户]].  | ||
===  | ===返回值===  | ||
返回包含帐户IP的字符串,如果帐户不存在或向函数传递了无效参数,则返回“false”.  | 返回包含帐户IP的字符串,如果帐户不存在或向函数传递了无效参数,则返回“false”.  | ||
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==See Also==  | ==See Also==  | ||
{{Account_functions}}  | {{Account_functions}}  | ||
[[en:GetAccountIP]]  | |||
[[ru:getAccountIP]]  | |||
[[zh-cn:GetAccountIP]]  | [[zh-cn:GetAccountIP]]  | ||
Latest revision as of 17:09, 12 April 2021
语法
string getAccountIP ( account theAccount )
OOP 语法 什么是OOP?
- 方法: account:getIP(...)
 - 变量: .ip
 
必填参数
- theAccount: 您希望获得的IP的帐户.
 
返回值
返回包含帐户IP的字符串,如果帐户不存在或向函数传递了无效参数,则返回“false”.
示例
当一个玩家登录到他的帐户时,这个例子会在debugscript中声明.
function outputOnLogin ( previous_account, current_account, auto_login ) --当玩家登录时
	outputDebugString(getPlayerName(source) .. " logged into his account with IP " .. getAccountIP(current_account)) -- 将其公布到debugscript中
end
addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --添加事件处理程序
See Also
- addAccount
 - copyAccountData
 - getAccount
 - getAccountData
 - getAccountName
 - getAccountPlayer
 - getAccountSerial
 - getAccounts
 - getAccountsBySerial
 - getAllAccountData
 - getPlayerAccount
 - isGuestAccount
 - logIn
 - logOut
 - removeAccount
 - setAccountData
 - setAccountPassword
 - getAccountByID
 - getAccountID
 - getAccountIP
 - getAccountsByData
 - getAccountsByIP
 - setAccountName