ZH-CN/GetAccountsByData: Difference between revisions
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{{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByData||}} | {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByData||}} | ||
=== | ===必填参数=== | ||
*'''dataName:''' 数据的名称 | *'''dataName:''' 数据的名称 | ||
*'''value:''' The value the dataName should have | *'''value:''' The value the dataName should have | ||
=== | ===返回值=== | ||
返回一个 ''[[table]]'' ,其中包括了账号在 dataName 所关联的值。返回 ''false'' 如果参数有误。 | |||
==示例== | ==示例== | ||
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==See Also== | ==See Also== | ||
{{Account_functions}} | {{Account_functions}} | ||
[[ | [[en:GetAccountsByData]] |
Revision as of 06:56, 5 February 2021
此函数返回一个表,其中包含具有指定dataName和value的所有帐户(使用setAccountData设置).
语法
table getAccountsByData ( string dataName, string value )
OOP 语法 什么是OOP?
- 提示: This function is a static function underneath the Account class.
- 方法: Account.getAllByData(...)
必填参数
- dataName: 数据的名称
- value: The value the dataName should have
返回值
返回一个 table ,其中包括了账号在 dataName 所关联的值。返回 false 如果参数有误。
示例
用一个无用的例子来说明它是如何工作的.
addCommandHandler("accountsbydata", function (player) local account = getPlayerAccount(player) setAccountData(account, "test", "hello") local accounts = getAccountsByData("test", "hello") outputChatBox(getAccountName(accounts[1]), player) end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName