ZH-CN/GetAccountsByIP: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{New feature/item|3. | {{New feature/item|3.156|1.5.5|11747| | ||
此函数返回一个[[表]],其中包含从指定IP地址登录的所有帐户(查询所有用过这个IP登录的账户) | 此函数返回一个[[表]],其中包含从指定IP地址登录的所有帐户(查询所有用过这个IP登录的账户) | ||
}} | }} | ||
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===返回值=== | ===返回值=== | ||
返回 | 返回 “[[表]]”([[table]]),其中包含与指定IP地址关联的帐户。如果指定了无效参数,则返回“false”。 | ||
==示例== | ==示例== | ||
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{{Account_functions}} | {{Account_functions}} | ||
[[en:GetAccountsByIP]] | [[en:GetAccountsByIP]] | ||
[[ru:getAccountsByIP]] | |||
[[zh-cn:GetAccountsByIP]] |
Latest revision as of 17:11, 12 April 2021
语法
table getAccountsByIP ( string ip )
OOP 语法 什么是OOP?
- 提示: This function is a static function underneath the Account class.
- 方法: Account.getAllByIP(...)
必填参数
- ip: 要从中获取帐户的IP
返回值
返回 “表”(table),其中包含与指定IP地址关联的帐户。如果指定了无效参数,则返回“false”。
示例
此示例添加命令“getAccounts”,该命令输出玩家在聊天框中拥有的帐户数
addCommandHandler("getAccounts", function (player, cmd) local ip = getPlayerIP(player) local accounts = getAccountsByIP(ip) outputChatBox("你有 " .. #accounts .. " 个账号.", player) end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName