ZH-CN/SetAccountName: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				No edit summary  | 
				||
| Line 37: | Line 37: | ||
==See Also==  | ==See Also==  | ||
{{Account_functions}}  | {{Account_functions}}  | ||
[[  | [[en:SetAccountName]]  | ||
Revision as of 06:56, 5 February 2021
此函数用于设置帐户的名称.
语法
bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
OOP 语法 什么是OOP?
- 方法: account:setName(...)
 - 变量: .name
 - 对称函数: getAccountName
 
必填参数
- theAccount: 您要更改名称的帐户.
 - name: 新的账户名.
 
选填参数
- allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)
 
返回值
如果设置了帐户名,则返回“true”;如果指定了无效参数,则返回“false”.
示例
更改帐户名称.
addCommandHandler("changeaccountname", function(player, _, oldname, newname)
    if not oldname or not newname then
        return
    end
    local account = getAccount(oldname)
    if not account then
        return 
    end
    setAccountName(account, newname)
end)
See Also
- addAccount
 - copyAccountData
 - getAccount
 - getAccountData
 - getAccountName
 - getAccountPlayer
 - getAccountSerial
 - getAccounts
 - getAccountsBySerial
 - getAllAccountData
 - getPlayerAccount
 - isGuestAccount
 - logIn
 - logOut
 - removeAccount
 - setAccountData
 - setAccountPassword
 - getAccountByID
 - getAccountID
 - getAccountIP
 - getAccountsByData
 - getAccountsByIP
 - setAccountName