ZH-CN/SetAccountName: Difference between revisions
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此函数用于设置[[帐户]]的名称. | 此函数用于设置[[帐户]]的名称. | ||
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[[zh-cn:SetAccountName]] |
Latest revision as of 17:12, 12 April 2021
语法
bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
OOP 语法 什么是OOP?
- 方法: account:setName(...)
- 变量: .name
- 对称函数: getAccountName
必填参数
- theAccount: 您要更改名称的帐户.
- name: 新的账户名.
可选参数
- allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)
返回值
如果设置了帐户名,则返回“true”;如果指定了无效参数,则返回“false”.
示例
更改帐户名称.
addCommandHandler("changeaccountname", function(player, _, oldname, newname) if not oldname or not newname then return end local account = getAccount(oldname) if not account then return end setAccountName(account, newname) end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName