ZH-CN/SetAccountName: Difference between revisions
		
		
		
		
		
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{{New feature/item|3.  | {{New feature/item|3.155|1.5.5|11747|  | ||
此函数用于设置[[帐户]]的名称.  | 此函数用于设置[[帐户]]的名称.  | ||
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Latest revision as of 17:12, 12 April 2021
语法
bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
OOP 语法 什么是OOP?
- 方法: account:setName(...)
 - 变量: .name
 - 对称函数: getAccountName
 
必填参数
- theAccount: 您要更改名称的帐户.
 - name: 新的账户名.
 
可选参数
- allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)
 
返回值
如果设置了帐户名,则返回“true”;如果指定了无效参数,则返回“false”.
示例
更改帐户名称.
addCommandHandler("changeaccountname", function(player, _, oldname, newname)
    if not oldname or not newname then
        return
    end
    local account = getAccount(oldname)
    if not account then
        return 
    end
    setAccountName(account, newname)
end)
See Also
- addAccount
 - copyAccountData
 - getAccount
 - getAccountData
 - getAccountName
 - getAccountPlayer
 - getAccountSerial
 - getAccounts
 - getAccountsBySerial
 - getAllAccountData
 - getPlayerAccount
 - isGuestAccount
 - logIn
 - logOut
 - removeAccount
 - setAccountData
 - setAccountPassword
 - getAccountByID
 - getAccountID
 - getAccountIP
 - getAccountsByData
 - getAccountsByIP
 - setAccountName