ZH-CN/getAccountsBySerial: Difference between revisions
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*'''serial:''' 要获取帐户的序列号[[serial]] | *'''serial:''' 要获取帐户的序列号[[serial]] | ||
=== | ===返回值=== | ||
返回包含与指定序列号关联的帐户的“表[[table]]”。如果指定了无效参数,则返回“false”。 | 返回包含与指定序列号关联的帐户的“表[[table]]”。如果指定了无效参数,则返回“false”。 | ||
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[[ru:getAccountsBySerial]] | [[ru:getAccountsBySerial]] | ||
[[pl:getAccountsBySerial]] | [[pl:getAccountsBySerial]] | ||
[[ | [[en:getAccountsBySerial]] |
Revision as of 08:00, 5 February 2021
此函数返回一个表table,其中包含从指定的序列号serial登录的所有帐户。如果序列是空字符串,它将返回所有从未登录的帐户.
语法
table getAccountsBySerial ( string serial )
OOP 语法 什么是OOP?
- 提示: This function is a static function underneath the Account class.
- 方法: Account.getAllBySerial(...)
必填参数
- serial: 要获取帐户的序列号serial
返回值
返回包含与指定序列号关联的帐户的“表table”。如果指定了无效参数,则返回“false”。
示例
此示例添加命令“getAccounts”,该命令输出玩家在聊天框中拥有的帐户数.
addCommandHandler("getAccounts", function (player, cmd) local serial = getPlayerSerial(player) local accounts = getAccountsBySerial(serial) outputChatBox("You have " .. #accounts .. " accounts.", player) end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName