ZH-CN/getAccountsBySerial: Difference between revisions

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==Syntax==  
==语法==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getAccountsBySerial ( string serial )
table getAccountsBySerial ( string serial )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}}
{{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllBySerial||}}
===Required Arguments===  
===必填参数===  
*'''serial:''' The [[serial]] to get accounts from
*'''serial:''' 要获取帐户的序列号[[serial]]


===Returns===
===返回值===
Returns ''[[table]]'' containing the accounts associated with specified serial. Returns ''false'' if invalid arguments were specified.
返回包含与指定序列号关联的帐户的“表[[table]]”。如果指定了无效参数,则返回“false”。


==Example==  
==示例==  
This example adds command ''getAccounts'' that outputs the number of accounts a player has in the chat box.
此示例添加命令“getAccounts”,该命令输出玩家在聊天框中拥有的帐户数.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("getAccounts",  
addCommandHandler("getAccounts",  
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{{Account_functions}}
{{Account_functions}}


[[en:getAccountsBySerial]]
[[ru:getAccountsBySerial]]
[[ru:getAccountsBySerial]]
[[pl:getAccountsBySerial]]
[[pl:getAccountsBySerial]]
[[zh-cn:getAccountsBySerial]]
[[zh-cn:getAccountsBySerial]]

Latest revision as of 13:24, 12 April 2021

此函数返回一个表table,其中包含从指定的序列号serial登录的所有帐户。如果序列是空字符串,它将返回所有从未登录的帐户.


语法

table getAccountsBySerial ( string serial )

OOP 语法 什么是OOP?

提示: This function is a static function underneath the Account class.
方法: Account.getAllBySerial(...)

必填参数

  • serial: 要获取帐户的序列号serial

返回值

返回包含与指定序列号关联的帐户的“表table”。如果指定了无效参数,则返回“false”。

示例

此示例添加命令“getAccounts”,该命令输出玩家在聊天框中拥有的帐户数.

addCommandHandler("getAccounts", 
	function (player, cmd)
		local serial = getPlayerSerial(player)
		local accounts = getAccountsBySerial(serial)
		outputChatBox("You have " .. #accounts .. " accounts.", player)
	end)

See Also